Level 3 Digital Technologies

Course Description

Teacher in Charge: Mrs S. Gray

Recommended Prior Learning

Level 2 Digital Technology or discretion of Teacher in Charge.

The focus for digital technologies at year 13 is on programming. Through programming students will learn problem-solving skills, project management skills, thinking skills, and relating to others; all key competency requirements of the New Zealand curriculum. Some students will be able to undertake COMP 101 Waikato University first-year paper. 

Nature of Technology - students look at an area of technology considering the impact technology has had on our lives. Currently, we research and evaluate the area of automation (robotics), the impact it has on society. Looking at ethical and social issues that come from robotic automation. A report is written for an internal assessment term 1.

Programming - Students will be working with text-based programming languages such as python and javascript. Students develop a working prototype using project management tools to ensure that project is delivered on time and is "fit for purpose". Students create a program for a given problem. A portfolio of work is developed during terms 2 and 3

External Exam - students will focus on an area of computer science> NZQA will give the school the specific area of computer science to be covered 

Course Overview

Term 1
Students look at the nature of technology considering the consequences and challenges faced by us in an ever technological changing world. compulsory unit for all students. This is a paper in which students research, discuss and write a paper on digital technology considering the future and how it will impact on our society. We question how technology makes us question what it means to be human.

Students then move onto developing their programming skills with some starting the university programming paper. During the term, students will identify an idea which they can build during term two.

Term 2
Students undertake a programming task in a text-based language. Students will use project management tools to ensure that the outcome is developed on time and is fit for purpose. Students will build, debug and test their program to ensure that it is fit for purpose.

Term 3
Students complete their projects, midway through the term student move onto external exam preparation.

Term 4
Level 3 digital technology external exam on computer science.



Career Pathways

Software Developer, Electronics Engineer, Information Technology Helpdesk/Support Technician, Information Technology Architect, Game Developer, Recreation Co-ordinator, User Experience Designer, Network Administrator, Geospatial Specialist, Penetration Tester, Scrum Master

Contributions and Equipment/Stationery

$10 for software licenses.