12DIG

Level 2 Digital Technologies

Course Description

Teacher in Charge: Mrs S. Gray

Digital Technologies covers a wide range of study, from programing and computer science to digital media. In this course, students will develop an understanding of the nature of technology looking at design and function of the gaming mouse. Students are then able to choose which area they want to work in, programming or digital media. Students do not undertake all the standards listed, digital media students will work  design, construct and project management. Programmers will work on programing and project management. As students are able to develop their own individual projects they will need to be able to self manage, meeting deadlines and breaking down the project into smaller more manageable parts.

 


Course Overview

Term 1
Nature of technology report, students look at how the gaming mouse has developed over time. They consider the driving force and look at how we interact with the computer in the future.

Term 2
Students design and create their digital outcome either a computer program or digital media outcome video or animation.

Term 3
Students complete their individual projects and move onto the external exam preparation.

Term 4
External exam.

Pathway

Contributions and Equipment/Stationery

$25 for software licenses, this will give students a license for Gamemaker and Adobe CC that they can access both at school and at home.

Recommended Prior Learning

Level 1 Digital Technologies or negotiation with Teacher In Charge

Credit Information

Total Credits Available: 28 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 25 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91898 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.9 - Demonstrate understanding of a computer science concept

Assessments:
Term: 4, Week: 1

Level: 2
Internal or External: External
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91897 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome

Assessments:
Term: 3, Week: 5

Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91896 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.7 - Use advanced programming techniques to develop a computer program

Assessments:
Term: 3, Week: 5

Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91893 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome

Assessments:
Term: 3, Week: 5

Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91891 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.2 - Apply conventions to develop a design for a digital technologies outcome

Assessments:
Term: 2, Week: 5

Level: 2
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91356 v3
NZQA Info
Generic Technology 2.3 - Develop a conceptual design for an outcome
6
6
6
6

Assessments:
Term: 1, Week: 6

Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 28
Total Level 1 Literacy Credits: 6
Total University Entrance Literacy Credits: 0
TotalNumeracy Credits: 0